Main Damage Units

In Rush Royale, Main Damage Units are pivotal to your game strategy as they are responsible for the majority of your damage output. They are often augmented by support units for maximum effect. Here are the main damage units currently available in the game, along with a brief summary of their abilities and characteristics:

Unit Mode Extras
Inquisitor Level / Tier Ronin and Unity Talents, Number of Absorbs
Boreas Level / Tier Custom Phase Lengths
Sentry Manual Damage Activation Interval, Damage Increase
Cultist Level / Tier Damage Increase, Sacrifices
Blade Dancer Level / Tier Damage Increase
Crystal Mancer Manual Damage Damage Increase, Activation Interval
Demon Hunter Level / Tier Damage Increase, Demonic Empowerment
Bruiser Level / Tier Damage Increase, Enraged
Engineer Manual Damage Damage Increase
Monk Level / Tier Activated
Robot Level / Tier Number of Merges
Witch (special type) Level / Tier Stacks
Generic (special type) Manual Damage Damage Increase

Unit-Specific Pages

Each unit’s name is a link to a detailed page about that specific unit. On these individual pages, you’ll find comprehensive information on each unit’s settings, its unique stats, and how it performs under various conditions. This detailed knowledge of each main damage unit will help you formulate the best strategies for your game.

Additional Note:

There are two ways you can input information for your unit: either by specifying the card level (the tool then uses a database of known stats to calculate damage/speed), or by manually inputting the damage/speed values. This provides flexibility for users to input data in the way that’s easiest for them. Damage increase is a common field shared by several units, allowing users to manually adjust it to simulate specific scenarios.