Encyclopedia

MonkMonk

Monk The Monk unit is unique in its ability to grant additional damage bonuses to the intersecting unit in the grid. The board is capable of automatically determining every possible scenario and type of intersection, allowing for the damage to be simulated just as it would be in-game. Although in the game the units change […]

RobotRobot

Robot Robot is a versatile unit that doesn’t require a specific formation to be effective. This makes it particularly beneficial for merge decks, where the damage increases as the number of merged robots increase. The Level and Tier picker for the Robot unit modifies its performance by affecting the internal damage and attack speed values. […]

SentrySentry

Sentry The Sentry unit offers two unique settings: Activation Interval and Damage Increase. These fields directly correspond with the same in-game attributes and provide an accurate representation of Sentry’s performance. Understanding Sentry’s Damage Increase Sentry’s functionality is unique. It breaks down the specified Damage Increase value into steps of 10% (rounding up at the end). […]

SwordSword

Sword The Sword unit functions in multiple ways within the board. Unlike Dryad, you do not need at least one on the board because there’s a global setting for damage-dealing units to indicate the sword level. This unit offers a level and tier picker. The tier doesn’t do anything currently, but the level affects the […]

TrapperTrapper

Trapper Trapper and Its Magic Debuff: The Trapper unit is special because even one tier 1 Trapper can give the biggest debuff possible. This debuff is like a magic spell that makes enemies easier to defeat. The more you level up your Trapper card, the stronger this magic debuff gets. Why Choose Higher Tier Trappers?: […]