Sentry

The Sentry unit offers two unique settings: Activation Interval and Damage Increase. These fields directly correspond with the same in-game attributes and provide an accurate representation of Sentry’s performance.

Understanding Sentry’s Damage Increase

Sentry’s functionality is unique. It breaks down the specified Damage Increase value into steps of 10% (rounding up at the end). For example, a Damage Increase of 244% will be divided into 25 steps of 10%. The Activation Interval is the length of time between these steps.

Upon reaching the maximum damage increase, Sentry will reset back to 0% Damage Increase. The DPS (Damage Per Second) is calculated as the average DPS over the entire phase of Damage Increase.

Note: More information on how these calculations are performed internally will be provided in the future.