The Banner, often referred to as a building or a statue, operates precisely as it does within the game. You can set its level and tier, which will determine the attack speed buff of the units placed adjacent to it. The board tool will automatically detect these adjacent units and apply the appropriate buffs to […]
Encyclopedia
Blade DancerBlade Dancer
Blade Dancer Blade Dancer is a unit that offers a damage increase based on the number of units on the board. The following table outlines the steps: Number of Units Damage Increase (%) 1 0 2 200 3 250 4 291 5 332 6 375 7 416 8 450 Blade Dancer only provides the Level […]
Board Tab Main Damage UnitsBoard Tab Main Damage Units
Main Damage Units In Rush Royale, Main Damage Units are pivotal to your game strategy as they are responsible for the majority of your damage output. They are often augmented by support units for maximum effect. Here are the main damage units currently available in the game, along with a brief summary of their abilities […]
Board Tab Support UnitsBoard Tab Support Units
In Rush Royale, Support Units play a critical role in shaping your overall strategy by augmenting the abilities of your Main Damage Units. They provide a wide range of enhancements such as increasing damage, reducing cooldowns, and more. Below you’ll find a list of the Support Units available in the game, accompanied by a brief […]
BoreasBoreas
Boreas The Boreas unit is known for its unique dual-phase firing modes. Aside from the standard level and tier picker, the Boreas tool also provides options to customize phase lengths and the activation interval. This allows you to simulate certain talents and optimize your gameplay strategy by understanding how the mechanics of the unit work. […]
BruiserBruiser
Bruiser The Bruiser unit operates similarly to the Demon Hunter, relying on different mechanics for a damage increase. In addition to the standard level and tier picker that affects the unit’s base damage and speed, the Bruiser offers a couple of unique settings. Damage Increase: This value percent field can be used to simulate different […]
ChemistChemist
Chemist The Magic of Chemist: The Chemist unit is a bit like the Trapper unit because they both give a damage buff. This is like a potion that makes your attacks stronger. But unlike the Trapper’s debuff that can go up to 180%, the Chemist’s buff maxes out at 103%. Stacking Buffs Together: You might […]
Crystal MancerCrystal Mancer
Crystal Mancer Crystal Mancer is a unique unit that increases damage by 15% for every hit until it reaches its max damage. This mechanic is similar to the Inquisitor, but with different step values. The default max hit damage is 800%. This value divided by the 15% steps results in approximately 53.3 steps, which is […]
CultistCultist
Cultist The Cultist is a unique unit that shines when played in a specific ‘cross’ or ‘intersection’ formation. This involves having 4 units surrounding a main unit to maximize its potential. You can also set up two overlapping intersections, where two center units have 6 surrounding units, to provide both center units with the Empowered […]
Demon HunterDemon Hunter
Demon Hunter The Demon Hunter is a straightforward unit that increases in damage as you add more units and tiers. In addition to the standard level and tier picker, the Demon Hunter unit offers one unique field: the Demonic Empowerment checkbox. When this checkbox is marked, all units receive a 75% damage buff granted by […]