Crystal Mancer
Crystal Mancer is a unique unit that increases damage by 15% for every hit until it reaches its max damage. This mechanic is similar to the Inquisitor, but with different step values.
The default max hit damage is 800%. This value divided by the 15% steps results in approximately 53.3 steps, which is rounded up to 54 for the calculation of average damage over the phase length.
Consider a scenario where the attack interval is 0.1 seconds; this results in a phase length of 0.1 times 54, or 5.4 seconds, to reach max hit damage. The damage done over these 5.4 seconds, from the lower damage of the first hit to the max damage of the last hit before reset, is used to calculate the average.
Crystal Mancer also displays a unique field, Damage Increase, which is recommended not to be changed. It is there mainly for display purposes, to allow users to see the calculated damage increase.
Note: More detailed information about how this all works will be provided in the future.