Inquisitor

The Inquisitor is a versatile unit that can adapt to various gameplay situations. In addition to the level/tier picker, you can also customize several settings to reflect your in-game strategy.

Talent

You can select from the following talent options:

  • None: This option calculates damage as the average over the phase length assuming a max damage of 600%.
  • First hit: This option calculates the DPS assuming no damage increase, i.e., every hit is a one-hit kill.
  • Ronin: This option calculates damage as the average over the phase length, assuming a max damage of 800%. The preset values for the talent are set to 0% chance and 0% crit damage.
  • Unity: This option calculates damage as the average over the phase length, assuming a max damage of 615% (base 600% plus the 15% bonus for the 10th unit). Additionally, it provides an 8% chance for having 7 units and Critical Damage at 35% for 4 units.

Absorbs

This indicates the number of absorbs the unit has received. This setting is primarily used in conjunction with the Dark Knight. However, you can use it with both the Light and Dark Knights by leaving it at 0 to simulate the Light Knight.

The ability to customize these settings allows you to adapt the Inquisitor’s abilities according to your in-game strategy and optimize your gameplay experience.

Note: More information on how these calculations are performed internally will be provided in the future.