Main Damage Units
In Rush Royale, Main Damage Units are pivotal to your game strategy as they are responsible for the majority of your damage output. They are often augmented by support units for maximum effect. Here are the main damage units currently available in the game, along with a brief summary of their abilities and characteristics:
Unit | Mode | Extras |
---|---|---|
Inquisitor | Level / Tier | Ronin and Unity Talents, Number of Absorbs |
Boreas | Level / Tier | Custom Phase Lengths |
Sentry | Manual Damage | Activation Interval, Damage Increase |
Cultist | Level / Tier | Damage Increase, Sacrifices |
Blade Dancer | Level / Tier | Damage Increase |
Crystal Mancer | Manual Damage | Damage Increase, Activation Interval |
Demon Hunter | Level / Tier | Damage Increase, Demonic Empowerment |
Bruiser | Level / Tier | Damage Increase, Enraged |
Engineer | Manual Damage | Damage Increase |
Monk | Level / Tier | Activated |
Robot | Level / Tier | Number of Merges |
Witch (special type) | Level / Tier | Stacks |
Generic (special type) | Manual Damage | Damage Increase |
Unit-Specific Pages
Each unit’s name is a link to a detailed page about that specific unit. On these individual pages, you’ll find comprehensive information on each unit’s settings, its unique stats, and how it performs under various conditions. This detailed knowledge of each main damage unit will help you formulate the best strategies for your game.
Additional Note:
There are two ways you can input information for your unit: either by specifying the card level (the tool then uses a database of known stats to calculate damage/speed), or by manually inputting the damage/speed values. This provides flexibility for users to input data in the way that’s easiest for them. Damage increase is a common field shared by several units, allowing users to manually adjust it to simulate specific scenarios.